LOW HI PROTOTYPING WAS THE MOST EFFECTIVE WAY TO GAIN MEANINGFUL FEEDBACK.
For each feature phase, we went through cycles of requirements, consensus, approvals, detailed specs and handoffs.
Our process involved sketching, white‐boarding concepts plus flows with our UX/IA/accessibility partner and then translating these directly into hi‐fidelity design comps. Since we were working with many existing design patterns, it was relatively easy to move straight into hi‐fidelity designs.
Our next step involved slicing the comps and piecing them together with illustrator or Invision into a prototype. In the early stages, we focused only on representing the highest risk areas of the design. Later phases allowed us to concentrate on micro‐interactions, which our partner created in Azure.
Prototyping was the most efficient way to gain meaningful feedback from the team, the consensus from stakeholders and approval from senior leadership. We was able to efficiently distribute these as videos and recycle them for Usability Testing.
5
Workshops
66
Wireframes
9
Prototypes